XBOX

Information
News
News Archive
Submit News
Xbox FAQ
Xbox Interviews
Hardware Specs
Modchip Suppliers

Community
Forums
IRC Chat
mIRC Info
Vote For Us
Links/ Affiliates

Emulators
A-Z List

Media Players
DVD-X
Xbox Media Center

Games
A-Z List

Xbox Stuff
Xbox Downloads
Xbox Pad  Mod
Hints/Cheats

Site
Disclaimer
Contact Us

XBOX

Vote for US


Xbox News For November 2002

Saturday, 30, November, 2002

Matrix Chip Back in Stock
Posted by Sin-Tex at 22:51 PM

Easybuy2000 have reloaded their supplies of the Matrix No Solder Chip after a while with supplies on the back order. Check out some of the great guides and information pages about the Matrix No Solder Chip and remember that Easybuy2000 have this promotion.

  • Buy 3 Get Free Overnight Shipping
  • Buy 10 Get 30% Off

    Centipede arcade v2 released
    Posted by HyperG at 20:17 PM

    A 2nd release of the 2nd legal emulator made with OpenXDK has been released. Here is a translation provided by a few folks from Xbox-Scene that describes the new release.

    I have implemented the correct colors as well as a random function (now the z's show up correctly), because it wouldn't let me use the ones from stdlib ( I don't know if its because of my incompetence or because it isn't linking correctly....)

    Oh well, until there's a new release of the SDK I can't do anything else.


    You pretty much can just watch the game's demo, since USB support is not included in OpenXDK (yet).

    Source(s): Elotrolado (Forum Thread) | Xbox-Scene

    Friday, 29, November, 2002

    Site Enhancements
    Posted by Sin-Tex at 23:57 PM

    Nothing Special Really:

    I decided to spend some time optimizing the site so it can be viewed better in a window + in resolutions lower than 1024x768.

    Feedback:

    Site in General:
    I am looking for some feed back regarding the site.
    What sort of stuff would you like to see on it, does it take ages to load etc..etc, yes i know the site is lacking content but i am slowly getting around to adding the emulation pages.

    Macintosh Users:
    Last month i had the chance to use a Macintosh, not sure what OS was being used or the specs, but i can say the site did not display properly.

    Currently over 400 Mac users visit the site each week, so if you feel upto it could you e-mail me with perhaps a screen grap & some input as to what OS or browser you have. Maybe even specify how any problems might be fixed. Contact me & send a screen grab even if it works o.k.

    All Feedback should be sent here
    I will say Thank You now to anyone who sends Feedback as i most likly will not get chance to reply back to you all.

    Xbox Skins and More
    Posted by Wraggster at 1:26 AM

    While checking out sites of interest to Xbox scene followers i noticed that Xbox Modchips .Net are doing a massive collection of skins for the Xbox console so instead of the normal top of your xbox you can have an American Flag or whatever takes your fancy. They are also taking orders for premodded consoles with the xecutor 2 chip installed as well as bigger harddrives etc. (well worth a look)

    Check out Xbox Modchips .Net

    Thursday, 28, November, 2002

    Tetris-X
    Posted by Sin-Tex at 23:53 PM

    News Source: XboxDeveloper.NET

    "An attempt at developing a tetris-style game for Xbox."

    Old Tetris or New ? we will just have to wait and see.

    Project Author: StitchLips

    Super Xbox SDK Coming Soon ?
    Posted by Sin-Tex at 23:47 PM

    News Source: XboxDeveloper.NET

    "The first version of my repack is ready but my server is down at the moment i'll post it somewhere soon."

    The author posted this later on the 26th so was missed on my original post, it does not appear to have been released yet still so we will just have to wait.

    The official Super Xbox SDK Site can be found here

    Centipede arcade emu released! *LEGAL*
    Posted by HyperG at 19:00 PM

    A second emulator has been made using OpenXDK. You can obtain the release from here.

    Thanks to XboxHacker for the news.

    OpenXDK 0.0.1-BETA2 Released!
    Posted by HyperG at 18:58 PM

    Caustik has released beta 2 of OpenXDK. Here is whats new.

  • Now supports MSVC .NET (GCC Soon?!)
  • Mostly minor changes all over.

    Get it from here.
    Thanks to XboxHacker for the news.

    Wednesday, 27, November, 2002

    XBOX Media Player merging with YAMP!
    Posted by Sin-Tex at 17:41 PM

    Official Site Xbox Mediaplayer

    "Its the next logical progression, somewhat expediated by team yamp's very accomplished coder Frodo and the fine work he made in porting the mature, well established mplayer decoder.

    This is great news all round, the aim is to take the best of both worlds.

    Both teams are considering a new name for this project so as not to step on anyones toes."

    Vote for new project name or not in this "Forum Thread"

    Thanks to Gamester17 for the E-Mail

    Xb-ftp 057
    Posted by Sin-Tex at 17:34 PM

    News Source: XboxHacker.NET

    Changes for 0.57:

    - added NOOP command so you won't get kicked out.....too fast
    - added USB keyboard support
    - fixed the show dirs after transfer bug, something was fishy in the refresh, caffine-code removed
    - fixed upload bug that would sometimes change filesizes slightly (1 to 16k off)
    - (big change) rewrote socket part to non-blocking ( dont laugh, blocking worked almost fine ) This should remove some hanging issues
    - fixed local delete bug, would hang sometimes when deleting directories that was empty
    - fixed local copy bug, would hang sometimes when copying directories that was empty
    - Put dvd-drive as n: between c and e, lazyness fault, didn't want to rewrite core
    - supporting copying from dvd to hdd
    - changed all sizes into KB mode so sizes doesn't wrap, as well as slightly easier to read
    - threading dhcp lookup to improve startup speed

    ...

    thx to xtoolbox I've cancelled all plans of future sleep so I can work myself to the top again.

    empty promises for 0.60 milestone :

    -threads for multiple transfers ( a'la leechftp )
    -better ui, skins and colors crosses my mind, prolly just auto-import from evo-x
    -ftp server implemented for peer to peer / just ftp-server
    -looking into mass-xbox network solutions for bigger LANS
    -almost done with scripting for mass-duping of xbox'es from servers / other xboxes

    Tuesday, 26, November, 2002

    Super Xbox SDK
    Posted by Sin-Tex at 19:58 PM

    News Source: XboxDeveloper.NET

    *************************
    Project Description: *
    *************************

    This project aims to build upon Caustiks CXBE program and make a massive kit with subsitutes for all of the tools included in the microsoft Xbox SDK and XDK.

    X-ecuter site down ?
    Posted by Sin-Tex at 19:55 PM

    News Source: X-ecuter

    "Our host has decided that we use too much bandwidth on his particular server and has forced us to look elsewhere.

    We thank him for offering this space to use, it has been of great help.

    We will find a new host this week where the rules of free speech are relaxed as they should be.

    One final note us that all production in China has moved ahead with the LITE and PRO. Do not ask us to buy anything direct as we are not selling. All mod sellers will be buying from China themselves and they will be easy to find once they have stocks.

    See you soon at our new host and apologies for not being able to give you any help till then."

    X-ecuter II with neXgen
    Posted by Sin-Tex at 19:53 PM

    News Source: X-ecuter

    "As most of you are aware a preview of the forthcoming neXgen dashboard was released over the weekend. We received a lot of emails saying that the X2 4972 FINAL did not detect the nexgen.xbe if there was no evoxdash.xbe on the hard drive. Simple solution - make it a capital X so neXgen.xbe."

    Please Note X-ecuter.com is currenty down & looking for new host.

    Monday, 25, November, 2002

    Media X Menu Beta 0.8
    Posted by Sin-Tex at 23:50 PM

    Whats New:

    Beta 0.8
    * Fixed issue with descriptions that are missing.
    * Cleaned up message box popping up when a screenshot is missing.

    ******************************************************
    KNOWN ISSUES:
    * Speed when cycling items - At the moment, all I can say is that it will
    take a while. The issue is that screenshot images must be loaded when
    you select an item, and this takes a moment to happen. I need to work
    up a good solution, since I can't load all of those images at once.
    * Not all skinning options supported yet - Still working on these.
    * Setting Random on with Global off prevents local skin track from working.
    * More themes needed
    ******************************************************

    Source: #xbins

    Sunday, 24, November, 2002

    Xbox Dreamspec Released "LEGAL"
    Posted by Wraggster at 19:21 PM

    originally posted at Xbox Evolution

    Bigboy who has released emulators on the Dreamcast and the Playstation 2 has now done the most impressive yet with a port of his Dreamspec emulator to the xbox using the Openxdk meaning its fully legal and unlike soul captor is doesnt need to use xbox linux, anyway heres the news from Bigboys site:

    I know, I know... but I couldnt resist.... I have ported DreamSpec over to the OpenXDK in under an hour, which shows either that the OpenSDK is very simple to use, or that my code is great... yeah...I dont beleive that either. So, you can now watch Manic Miner running, and awaiting input and audio. Still, its VERY quick, and its still doing a full screen clear, and 2 screen copies.... what a machine! So, go get it from the Downloads section, and enjoy!

    Check his site out at this address http://classicgaming.dcemulation.com/

    xSnes9x V1.03 released
    Posted by Sin-Tex at 18:16 PM

    News Source: xSnes9x

    "Got some feedback of the main problems in V1.0 and V1.02 so i decided to address them sooner than later.

    Here is whats new in 1.03:

    - V1.03 properly patched for retail. Should work for everyone now on all bioses.
    - Fixed crash when attempting to add to favorites with no roms in list.
    - Fixed some small annoying bugs with the menu code.
    - Removed an extra call to S9xApplyCheats() which was not required and slowing down the main gameloop"

    Here is whats new in 1.02:

    "I forgot to patch xSnes9x for retail and fixed a small bug with the rompath stuff. So i made V1.02 patched.

    sorry about that. I know better for next time :)

    Here is whats new in 1.00:

    "Yep, its finally out of beta here is what is new:

    - Migrated new Snes9x MK3a build. Please read changes.txt for more information.
    - Added SPC7110 emulation (Matthew Kendora)
    - Added Starfox2 Final Beta support. (Lantus, Matthew Kendora)
    - Added config menu, press start to lauch.
    - Added in rom menu, press right thumb to lauch.
    - Added Skin Support.
    - Added X-Arcade stick support.
    - Added Savestate/SRAM/Cheat Code browser.
    - Added subfolder support.
    - Added Favorites support.
    - Added gamepad config.
    - Added accurate screen settings as defaults (Hamburglar)
    - Added Analog stick support.
    - Added Action Replay/Game Genie cheat support. (XPort, Lantus)
    - Mode 5 and 6 Interlace fix (Blues Brothers, Street Combat) (Matthew Kendora, anomie)
    - Fixed Mode1 BG3 Priority Bug, fixes Super Star Wars trench run stage. (anomie, Lantus)
    - Fixed Dezaemon and Ys 3 Mode7 Offscreen issue.
    - Fixed Gunforce HDMA bug (Matthew Kendora)
    - Fixed Eek! The Cat brightness issue.
    - Added in assembly CPU opcodes, removed older C equivalent. Many more roms work now, including EA Sports amongst others.
    - Added Remote Control Support.
    - 5 Savestates per rom are available.
    - Removed White button to exit emulator code since all classes based on XBApp will shutdown with RTrigger + LeftTrigger + Black.
    - Fixed Smash Tennis screen mode switching crash
    - Fixed SRAM save problem on some roms (Uncharted Waters 2) - thanks Iriez.
    - Added flag to force SRAM. This is for IPS patches that require SRAM to be present for trainers to run correctly.
    - Fixed Soundbuffer memory leak on exit.
    - Fixed another FATX file limitation issue.
    - Removed obselete buttons.
    - General code cleanup, removal of obselete routines.
    - Added better error handling.
    - Added SID routines for some nice music while browsing roms :)
    - Removed xsnes9x.ini. Added rompath.ini which contains rom path only
    - Added custom messagebox function for important messages.
    - Moved to V1.0. Finally out of beta."

    Game Gear PD Rom (legal) Set For Download
    Posted by Wraggster at 2:32 AM

    Today i have another zipfile for you and this time its the Game Gears turn, there are 21 roms in this easy to download zipfile. This is in addition to the following zipfiles i have on my site which are:

    Nintendo 64 PD Roms
    GBA PD Roms
    GBC PD Roms
    Atari 2600 PD Roms
    Atari Jaguar PD Roms
    Snes PD Roms
    Nes PD Roms
    Master System PD Roms
    PC Engine PD Roms
    Genesis PD Roms and Finally Neo Geo Pockett PD Roms.

    Check out Xbox Evolution

    Saturday, 23, November, 2002

    Matrix Working on Xbox v1.1
    Posted by Sin-Tex at 20:50 PM

    News Source: Xodus-Chip

    Well, we promised you some good news so let’s start with that today. The release of the Evolution-X V 1.1 bios in 256K makes the Matrix the FIRST commercially available mod chip able to work the new xbox V1.1. Once again many thanks to the guys at Evolution- X for a terrific job! We promised you support, and with dedicated guys like Evo-X, developing software for the Matrix, you’ve got it!! We will be updating our site with instructions for V1.1 very soon.

    SUPPLY

    We are very happy to say that we are now on top of the orders vs. supply story and have cleared a great deal of our backlog. Europe still has a slight delay mainly due to the fact that they cannot pack fast enough!!! We are assured that this will be sorted by the weekend. Once again we would like to thank all of you for your patience and faith in us and our product.

    You can purchase the NO WIRES & NO SOLDER mod from the official reseller Easybuy2000 for just $59 USD ( wordwide shipping )
    Promotions:
    -Buy 3 Get Free Overnight Shipping
    -Buy 10 Get 30% Off

    Friday, 22, November, 2002

    xSnes9x b6 almost here!
    Posted by Sin-Tex at 21:29 PM

    News Source: xSnes9x

    My dev box is taking a hard earned break as i finally finished my last piece of coding tonight..SID support! what you say? i always thought it would be nice to have some background music while browsing roms. so now you will be able to listen to some funky tunes while browsing through the menu and go back to the glory days of the old c64.

    you can copy in your own sid files and play them also, or if you think the c64 sucks and everything about it, you can turn it off and never worry about it again..ive spent the last few hours just listening to different tunes again and thinking back to the 8 bit glory days. good stuff :)

    erm, ok anyway so where am i at? i mean ive been harping on about a new release for ages...well the good news is that the next version is with a few beta testers as we speak who are testing to make sure things are all ok..and there is nothing left for me to do functionality wise..the reports back so far from my testers is the new version is looking good and is a big improvement over b5 which is good to hear.

    so, its all done...barring major breakage to some code..you should all have the next xSnes9x in your hands shortly.

    xISO v1.0
    Posted by Sin-Tex at 21:20 PM

    News Source: XboxHacker.NET BBS

    Posted by Yursoft

    What's news:

    -Added a new feature, BURN ISO. Now you can burn any ISO (2048 bytes/sector), without using third parties programs, like Nero, CDRWIN... All the images are burned as Mode 1.


    -Added option "ISO 9660 compatibility" (standard filesystem for Windows/Mac/Linux...), with this option you can add the ISO 9660 entries to XBOX image. When you burn it on CD/DVD or mount it with a image-mounter like VDaemon or Alcohol, you can view directly from Windows Explorer, Mac or Linux, without the problems of non-standard XDFS (XBOX DISC FILE SYSTEM). Now you can burn your favourites DivX on a CD and use it on XBOX and Windows, without using xISO or similars programs.

    -Sorry about the problem of folder with a lot of files , i fixed the problem with the nodes and multiple sectors for the same folder. I think is fixed, but it should be tested in a xbox. I dont have xbox ;(. Please report any problem to xiso@yursoft.com
    -Added Shell Extensions, with the extension .ISO and .XISO, you can now Open, Extract and Make (only folders) directly from explorer shell.
    -Added Drag and Drop for open images.
    -Added command lines switches.

    -(Making xISO) Fixed the bug with folders that contains more of 2000 files/folders.
    -(Making xISO) Now the insert in the image files with attribs of Hidden, System and Read Only.
    -(Making xISO) Added a progress window during the xISO making.


    Thx and bye
    Yursoft
    Official Site here

    Yamp v0.62 Coming Soon :)
    Posted by Wraggster at 16:43 PM

    Frodo posted this news Here

    Hi guys,
    within a couple of days we're going 2 release 0.62 of yamp

    things new/fixed
    - fixed XNS (relax) bugs
    - subtitles can now be played from iso9660 discs
    - subtitles can now be streamed
    - added new image decoder for bmp,tga,jpg,png,gif etc
    - added latest xvid-b frames codec
    - fixed 1080i
    - files in fileselector are now sorted
    - no more choppy playback
    - drive selector shows tray state of cdrom/d:
    - added .dat extension & mapped it 2 mpeg decoder for (s)vcds
    - ogg/vorbis is now working
    - added live preview window when browsing files
    - subtitles are now centered
    - IR support for piemenu
    - manual stretching/positioning added (also via remote)
    - shoutcast support

    Frodo

    We cant wait :)

    Thursday, 21, November, 2002

    Media X Menu 0.7 (beta)
    Posted by Sin-Tex at 23:45 PM

    News Source: XboxHacker BBS

    "Blah, seems like I'm always fixing something, and nobody has gotten back to me with remote-enabling code. :::sigh:::

    Anyway, I squashed a bug that prevented the usefulness of the skins on DVD-R, and I promise to be more diligent with testing.

    Beta 0.7
    * Fixed a bug that prevented skins from working in 0.5 and 0.6
    I now will test each release with a XDFS formatted CD-RW (problems and
    time make testing on DVD-RW or DVD-R prohibitive at the moment)

    Description, for those who haven't seen it yet:

    Media X Menu is a menu system to launch applications from a DVD collection or from
    a hard drive. It is intended to be very configurable and allow new "themes" to be added
    in, both with simple visual changes, or adding 3D effects to the presentation of the
    menus by re-writing the software.

    It is now in "Beta" status. It should be stable to use on DVD-R discs, but who knows?
    As usual, use at your own risk.


    I am releasing this source code for others to use for both their own projects, and
    hopefully, to enhance this project. The current features are as follows:

    There *ARE* still some bugs with this thing.... but I've tried to do as much testing as
    possible without spending three weeks on it. I believe most of it relates to the
    handling of the soundtracks at the moment, but tracking down everything is time consuming
    and at the moment, it seems to work 99.9% of the time. My suggestion would be to not use
    "random" soundtrack play, and it will be turned of by default.

    * Impliments the "Simple" theme, allowing a title screen, menu screen, loading screen
    and saver screen, each with configurable elements (custom backgrounds, custom bouncing
    logo for the screen saver)
    * Simple theme uses Skins based in subdirectories, and can use randomly selected skins
    on every run of the program.
    * Launches applications from the hard drive and the CD/DVD drive.
    * Screen saver!
    * Can play one or more music tracks, with multiple options, such as-
    - Disc-specific tracks (played from subdirectory, for example)
    - Can play from the XBox soundtracks the user has on his hard drive
    - Can play random or in order
    * Supports BMP, PNG, TGA, and JPG image formats
    * All settings are done via INI file support, a format familiar to most users.
    * Supports 640x480 at the moment. Sorry, just ran out of time to get the multi-res support in."

    Wednesday, 20, November, 2002

    'XBOX Media Player 2.0'
    Posted by Sin-Tex at 23:23 PM

    Well not yet, but coming soon.

    How soon you ask ? some time in december maybe xmas day who knows :)

    Here is what RUNTiME has to say:

    " I guess we've kept quiet for long enough - time to make some noise :)

    For all the folks that have supported us, heres a preview of a little number we like to call 'XBOX Media Player 2.0' "

    Major Updates:

    * New user-interface inspired by Microsoft Windows Media Centre.
    * In-menu preview of running movie and currently playing music.
    * View media by cover or list, album or artist.
    * Sort, shuffle and queue media, M3U playlist.
    * Photo Slideshow and settings.
    * Customize with thumbnails.
    * Screen calibration.
    * Automatic Zoom to full 4:3 or 16:9.
    * Post-Processing (based on yamp - uses the same lib).
    * ISO9660 Joilet compatible (streaming and caching).
    * TTF Subtitle font.
    * SVCD and latest XVID (B-FRAMES).
    * Select audio stream from multi-stream avi.

    Minor Updates:

    * Movies and music now visibly end when playback has completed.
    * Fixed a bug preventing mp3's greater than 8 mb from playing to completion.
    * Seeking implmented across more formats.
    * Movie clipping and aspect ratio tweaking.
    * TTF Subtitle font shadow (based on yamp - simple but effective!).
    * Simpler gamepad and infra-red controller button layout.
    * Auto tray retract when accessing DVDROM drive.
    * Popup-dialog errors/warnings/status
    * Enable/disable subtitles setting.
    * Slide show settings.

    (and many more!)

    Official Site: here
    You can check out some screen shots here

    To join the discussion thread click here.

    Big thanks & thumbs upto RUNTiME for the News :)

    Media X Menu 0.5
    Posted by Sin-Tex at 20:15 PM

    News Source: XboxHacker.NET

    Alpha 0.5
    * Phew. Bug fix. Sorry about that, people, but there was a big bug causing instability in the system. It's very difficult to debug an app without a debug console. Many problems solved now.

    * SKINS! SKINS! SKINS! SKINS! This is the first release supporting
    self-contained skins! "DefaultSkin" is included with the release,
    basically the same images and sounds as in the previous releases, now
    in a handly subdirectory with their own ini file.

    Xflash for SST49lf020
    Posted by Wraggster at 0:47 AM

    Source = Xbox Hacker

    Been waiting for this app- Xflash has been reworked by GreenGiant to program the SST49lf020 (The chip which CheapMod and Xodus are based upon.) Yes, Evox already does this, but some people still prefer xflash, and its a nice addition to our software library regardless. :)

    Tuesday, 19, November, 2002

    Nintendo 64 PD Rom Zipfile With 132 Roms
    Posted by Wraggster at 6:49 AM

    Today Xbox Evolution is happy to have got together 132 great public domain roms for the Nintendo 64, the roms include emlators for the Nintendo 64 such as Mame, Vnes 64, an Fmsx emu and much more. Obviously they can be used on any emulator that supports N64 including the emulator Daedalus for Xbox.

    Check em out for download and remember that its 1 easy download file

    Click the link to visit the site Here

    The site was down for many hours because of a problem with ZTNET servers, thank fully its back to normal now.

    Monday, 18, November, 2002

    Xbox Linux Update
    Posted by Wraggster at 17:29 PM

    These 2 updates from the Xbox Linux Site

    Xbox-Linux is not finished yet! Although we have working distributions, there's a lot more to do! Check out the Status/TODO page for more information and join the Mailing List!

    and this

    New XBE file format description by Aaron 'Caustik' Robinson available in the Documentation Section.

    Check out The Xbox Linux Site

    Got a Matrix Chip or Thinking of Getting One ?
    Posted by Wraggster at 1:02 AM

    The Matrix Chip has been a massive success since it was launched, mostly due to the fact that its solder less. It has many great features, around the internet you can find many great reviews like this Review

    For those of you new to modchips and how they work install etc there are lots of great tutorials like this Matrix Tutorial and this Matrix Newbie Tutorial and also this Matrix Install Tutorial

    There are of course lots of tutorials out there for this rather great No solder Chip, those of you wanting to buy one should remember that Easybuy 2000 are the only worldwide stockists of the Matrix Chip

    Thanks go to the original authors of the tutorials etc who have been thanked on the respective pages.

    Sunday, 17, November, 2002

    xSnes9x Optimized Screen
    Posted by Sin-Tex at 15:07 PM

    News Source: xSnes9x

    Hamburglar tweaked around with the screen settings in xSnes9x till he found the optimal config to use.

    Read on from the Forums:

    Hey guys. I always thought the xsnes9x was the greatest thing ever, but I had a small gripe with the image quality. It seemed to look like pixels were being drawn as you walked. This was VERY noticable in RPG's especially and was sort of ugly. So what I did was started messing with the settings, stretching vertically and horizontally one pixel at a time. I noticed sometimes I'd fix the drawing effect, but then I'd get a lot of flicker as I moved. Or sometimes the drawing would go away, and a "ripped line" would appear in the screen. I am very anal when it comes to picture quality especially since I am such a SNES fan.

    Anyway after over an HOUR of tinkering, I perfected it. Absolute perfection all around. And to help you guys out, here's the file:

    http://members.aol.com/silathis2/screen.cfg


    All you gotta do is put it in your E:\TDATA\0fffdaed
    and overwrite the old screen.cfg

    Protip: UsePointFiltering=1 in the INI helps a lot too.

    I tested this out for myself and its pretty much on the money. So i decided to make these settings the default in the next version. and furthurmore gone are the days when you had to remove screen.cfg to get your settings back, ive added a "Reset Screen Defaults" menu option which sets these settings for you.

    Thanks Hamburglar!

    check out the thread : http://www.lantus-x.com/forum/topic.asp?TOPIC_ID=51

    Saturday, 16, November, 2002

    Visual Boy Advanced 1.2 for Xbox Consoles 0.03
    Posted by Sin-Tex at 18:59 PM

    This is a port of Forgottons excellent Visual Boy Advanced
    emulator for the Xbox.

    As this emulator is under the GPL, source code has been released
    and will be with each version.

    Whats Supported
    ---------------

    - Graphics
    - Sound
    - .gba and .zip files supported
    - Battery Saves
    - Turbo Mode
    - Frameskip adjustment

    Pls note not all games run full speed.

    Legal Xbox Dev Kit + CXBX 0.5.0
    Posted by Sin-Tex at 18:54 PM

    News Source: CXBX

    Here you go folks, the first *!LEGAL!* xbox development kit. included in this zip file is an MSVC workspace with two projects which you can expand on to write legal xbox software. xbox kernel import prototypes are temporarily non-existant for legal reasons, but look forward to much more soon. also included is my new program cxbe, which is an .exe->.xbe relinker. this is used to convert an .exe to an .xbe file, and is a necessary component of the legal xbox homebrew development environment.



    ---------- Introducing the first legal xbox development kit... ----------

    CXBE 0.0.1

    And, as if that weren't enough, i've also updated cxbx to include the functionality to import from .exe, using the same core as cxbe. go download CXBX 0.5.0. look forward to more releases with much more functionality. i also wanted to thank those who have donated to my efforts with cash and modchips. this is motivating me and making it much easier to justify the time i am spending on this project.

    Thursday, 14, November, 2002

    xSnes9x b6 Features
    Posted by Sin-Tex at 22:24 PM

    News Source: xSnes9x

    After the release of Snes9x 1.39a, lantus got to work on incorporating the changes into xSnes9x b6. I have just spoken with him on irc & has confirmed he has already finished incorporating the changes. More changes have still yet to be done, we will just have to wait.

    New Features to Expect:

    - Added Kode54's BRR decoder fix and SPC dumping rotocols. (Kode54)
    - Added FMOD 3.50 support to fix FMOD audio modes from last Official release.
    - Fixed the RTC detection. FINALLY done correctly (lantus, MKendora)
    - neatened up the company table. (MKendora)
    - fixed a mistake in the ROM Info box (MKendora)
    - Added a Calulcated Size field to ROM INfo. (MKendora)
    - Added 3 more companies to the ROM Info table (MKendora)
    - Fixed BS detection (The Dumper)
    - Added a Legend-specific hack to get sound. I remembered it being mentioned in the changelog. (Gary Henderson)
    - Unbroke the Star Ocean special cases (Trigger of Time, MKendora)
    - Company 255 is not Hudson-ZFE detects all Hudson games without it, except a corrupt dump (StatMat, MKendora)
    - fixed a bug in the redone detection for the SPC7110 (CaitSith2)
    - 44Khz sound should be 44.1Kz.
    - Added 32Khz playback (MKendora)
    - Inproved BS ROM mapping (_Demo_, The Dumper, MKendora)
    - Honkaku Syogi Fuunji Ryuou (J) fixed (force no multitap) (Frank Yang) Also Fixed Super Castles (j).
    - also fixed Dekitate High School. Error was in Japanese (Frank Yang, Tomato)
    - fixed 2 memory leaks (Aaron)
    - Dai Kaiju Monogotari 2 works as a 40 Mbit ROM. (MKendora, The Dumper)
    - Fixed the Flashback bug. Lots of info led to this. (neviksti, MKendora)
    - Fixed Sailor Moon Fuwa Fuwa Panic 2 to work with (neviksti, MKendora) previous fix.
    - Dirty hack to make 3 games deinterleave properly: (MKendora) Wizardry 4, Mark Davis, and Honkakuha Igo Gosei(FX) all work as well as the deinterleaved counterparts. (The last is a hacked game, and you should get the non-FX version)
    - Fixed Seima Jyuden Beasts and Blades. Another Multitap, (Frank Yang)
    - Res Arcana fixed. Another Frank Yang report, another J (Frank Yang, MKendora) error, but I can read kana well enough with a table!
    - Removed a Terranigma specific hack. Not sure, but the (anomie) new behavior might have fixed Tin-Tin in Tibet's colors.
    - Dirty hack to work around a dirty hack. Both Yoshi's (MKendora) Island (E) dumps should work now
    - Added the JumboLoROM memory map, Extends LoROM support (The Dumper, neviksti, MKendora)to 48+ Megabits.
    - added an EXTBG fix, since iirc, TRAC is using it as well (anomie)
    - Fixed crash in DSP Op06 (The Dumper)
    - Fixed a GUI error on my part (Trigger of Time)
    - Cleaned up some of the SPC7110 detection/size code. (MKendora)
    - Merged in XBox port changes to SPC7110 code (lantus)
    - Added a call to Memory.Deinit when exiting. (lantus, MKendora)
    - Many memory leaks fixed while chatting with lantus (lantus, MKendora)
    - Fixed that stubborn open/close leak (lantus)
    - hacked in Shien's Revenge (anomie)
    - fixed Orge Battle's green lines. (CPU souce for DMA) (anomie)
    - Looks interesting, and might apply to other DMA cases?
    - maybe "fixed" DKC's barrels? by treating $2001 as unmapped. The game worked before with a hack. (MKendora)
    - optimized SPC7110 slightly by removing extra setup work (MKendora)
    - Fixed DBZ 3 (Korean). S. Korea is, in fact, NTSC. (MKendora)
    - Fixed a hard-coded value in the SPC7110 (MKendora)
    - Added a Win port ROM Info dialog (MKendora)
    - SPC7110 support based on Dark Force's docs. (Dark Force, zsKnight, The Dumper, MKendora)
    - Theme Park hack removed, fixed via PPU latching (anomie, MKendora, TRAC)
    - WWF Wrestlemania hack removed (anomie, TRAC)
    - Strike Gunner hack fixed (anomie, MKendora, TRAC)
    - FF:MQ text fixed. May help other sprite issues. (TRAC)
    - Umi Hara Kawa Se timing corrected. (anomie)
    - S-DD1 packs load by the same rules as ZSNES (MKendora)
    - SPC7110 code builds in linux (Lord Nightmare, zinx)
    - Added The Dumper's DSP-1 updates (The Dumper)
    - SPC7110 is correctly displayed on load, RTC also noted. (MKendora)
    - Fixed a potential graphics problem (TRAC) no known games fixed, but who knows?
    - Fixed Ballz3D (pagefault)
    - Re-fixed Ballz3D, via DSP op 0F (The Dumper)
    - finished zsnes save support, though I don't know how well it will work with SPC7110 games (MKendora)
    - Added a new soundux.cpp again to fix some noise. (Fixes the GW "fart track") (Lord Nightmare, info from Anti-Res)
    - Added 3 cache modes for SPC7110 games (MKendora)
    - Added new BRR decoder. Requires sample caching and the Anti-Res decoder be disabled. (FatlXception, port by Lord Nightmare)
    - Added CaitSith2's RTC debugger. define RTC_DEBUGGER in project settings to enable it. (CaitSith2)
    - SPC7110 per-game cumulative logging (MKendora)

    Wednesday, 13, November, 2002

    MameX News
    Posted by Wraggster at 16:29 PM

    This from SuperFros Site

    Where the fluck is beta 7 you ask ? Well... it's still being worked on, I was trying to get a bunch of good things in b7 before it was released, but I've been busy with real life issues as well as other xbox goodies. I've decided to make some haste on packing up what I got for b7 and getting that out instead of trying to get a ton of stuff in it, i mean hell it is still beta... Sorry for the development delay everyone, you have to understand this _IS_ a hobby thing, I hope everyone realizes that. I've been trying to help out in other parts of the xbox-scene that need attention, and time is just really scarce. But don't fear, mame-x will mature, it's probably the most successful console port right now and runs like 90% of all games.

    I also want to say thanks to everyone who submitted a bug report for b6.

    Sounds damn good and for those interested i did an interview with the great man a short time ago Here

    Xecuter 2 Snipett
    Posted by Wraggster at 0:52 AM

    Those of you who are after more information about the Xecuter 2 Modchip can visit Xbox Modchips .net for more information.

    Monday, 11, November, 2002

    Xbox Media Player 1.02 Unofficial ?
    Posted by Sin-Tex at 23:34 PM

    News Source: XboxHacker BBS

    Here what´s new:

    - switch between 1st and 2nd AudioStream
    - enable/disable subtitle
    - hotbutton to turn off the controlpanel while playing
    - forward and reverse-searching is now optimized.
    (Black Triggerbuttons on PAD)
    The intenseness is now really better. no longer linear.
    Its better for short movies like soundclips.
    - forward/backward - search via remote-control-buttons

    CXBX Site Update!
    Posted by Sin-Tex at 23:31 PM

    News Source: CXBX

    Caustik has updated the site with great news that we will soon be able to make legal homebrew stuff.

    "OK. Well, I have programmed some preliminary .EXE -> .XBE conversion, which means it is not long until you can legally program homebrew xbox games without the XDK. This is really kick ass, however I have to iron out some more details and spend some more time working on this before I will release it. Once this conversion is working, I will attempt to work with the OpenXDK project to create a legal XBox homebrew C/C++ programming environment."

    Team Dextrose Major News Update!
    Posted by Sin-Tex at 23:25 PM

    News Source: Dextrose

    Man so much has been posted you should pop on over to Dextrose to make sure you catch up on everything.

    Here's some of whats going on:

    Virtual Gameboy v1.2 port due to release soon ...

    The author of the port says it should be ready within this or the next week. Also some good news is that the source will be released (as its GPL) ! ;)

    It's the latest build an said to be running very nicely allready. So at last a descent workin GBA emu.


    Media X Menu Version 0.1 Alpha

    Media X Menu is a menu system to launch applications from a DVD collection or from a hard drive. It is intended to be very configurable and allow new "themes" to be added in, both with simple visual changes, or adding 3D effects to the presentation of the menus by re-writing the software.

    Source Code Released
    Media X Menu Source 0.1 Alpha:
    I am releasing this source code for others to use for both their own projects, and hopefully, to enhance this project. The current features are as follows:

    There *ARE* still some bugs with this thing.... but I've tried to do as much testing as possible without spending three weeks on it. I believe most of it relates to the handling of the soundtracks at the moment, but tracking down everything is time consumingand at the moment, it seems to work 99.9% of the time. My suggestion would be to not use "random" soundtrack play, and it will be turned of by default.

    * Impliments the "Simple" theme, allowing a title screen, menu screen, loading screen and saver screen, each with configurable elements (custom backgrounds, custom bouncing logo for the screen saver)
    * Launches applications from the hard drive and the CD/DVD drive.
    * Screen saver!
    * Can play one or more music tracks, with multiple options, such as
    - Disc-specific tracks (played from subdirectory, for example)
    - Can play from the XBox soundtracks the user has on his hard drive
    - Can play random or in order
    * Supports BMP, PNG, TGA, and JPG image formats
    * All settings are done via INI file support, a format familiar to most users.
    * Supports 640x480 at the moment. Sorry, just ran out of time to get the multi-res support in.

    Download here

    Update: MediaXMenu Alpha 0.2
    News Source: XboxHacker.NET

    New version released:

    Alpha 0.2
    Minor bug fix release
    * Fixed problem identifying the correct partitions. (Thanks ITM of xboxhacker.net for the fix)
    * Added speed enhancement, again, thanks ITM for this code.
    * Moved soundtrack to it's own thread to prevent pausing in screen saver
    * "About" box added when pressing "White button" in the menu screen
    * Added the PersistDisplay() call, but didn't notice a difference. No loading screen joy.
    * Added "DrawDescription" to Menu section to allow you the ability to turn off the description.
    * Keyboard support - Cursor Up/Down, ENTER to select. Keys skip title and saver, F1 brings up
    "about box" and PrintScreen key will reboot to the dashboard.


    deXBE v0.5 Released

    New Features:
    v0.5
    * Fixed some Major Structure Problems
    * Media Types are now selectable and working !
    * Changed most Fields to enabled for copy/paste
    + Added Systemcall resolver
    + Added Region Switches
    + Added XBE Saveing (rewriting)
    + Added Title ID as Chars (ex. MS-0001)

    Update:
    v0.5 (fixed)
    * DARN: seems like I forgot to enable saving for the public version
    * Caustik: here is your autograph ;)

    You can download it here


    XBOXASM v.01

    XBOXASM should be a first step in creating xbe files for the XBOX system without using the official Microsoft XDK. It is based on MASM32. Of course, this version of XBOXASM was tested using files of the XDK, but XBOXASM doesn't come with these files.

    This version includes:

    - Readme.txt, this file
    - Install.txt, installation 'guide'
    - History.txt, history file
    - MASM32 v7 by hutch (masm32v7.zip)
    - a batch file to build xbe files (xmake.bat)
    - a subsystem patcher (xsys.exe) used by xmake.bat
    - sample source code (shutdown.asm)

    If you want to help developing XBOXASM, you can:

    - write an exe2xbe converter
    - create your own .lib files
    - write include files for the libraries

    Download here

    Well i think i got everything ;)

    XPAD Update!
    Posted by Sin-Tex at 23:02 PM

    News Source: XPAD

    Hello all, To those who have waited for so long, well the news is grim. I found out 2 days ago that ZeroX has left the Xpad Team and has created his own driver for the project. "Nice Work". I dont blame him for leaving the team and l wish him the best of luck. I've been out of the loop for way to long, waiting for M$ to send me the XP DDK. Finaly a week ago l got the pretty package and was all excited to get back into it.

    "Well it looks like it doesn't really matter now anyway. Slayer also has decided to join ZeroX in their endevour. I have had fun in bringing the information we have gathered to you about the ability to hook an Xbox Controller to a PC. And i think i have spread the word, world wide that it can be done. I am going to continue with research regarding memory pack transfers and even the remote control, and continue to bring info to you all. I've had heaps of fun.

    Bye For Now Regards Mr XPad :)

    Thanks to Mr Xpad for the E-Mail.

    XID 0.0.0.5 Drivers for Xbox Controllers
    Posted by Sin-Tex at 22:57 PM

    News Source: Groove Yard Funk

    "I've released 0.0.0.5. All of the buttons are digital now, including the D-Pad. This should make WAY more games playable then before. I still have not figure how to make both sticks work as independent X/Y axes. Also, I added some test fixed to the INF file that should hopefully allow it to match way more controllers. Go get you some!"

    Update:

    "Alright. I appreciate the responses in the forum, I'm glad you all are so willing to contribute. I want you to remember one thing. I am not writing this driver for anyone person. When you request features to make the pad work in the one game that you want, don't exepect me to jump for joy as I quickly fix the drivers for you. I'm going to slow down the release rate of the drivers until I actually make headway. So far, the difference between 0.0.0.1 and 0.0.0.5 is really just button config. I will still read the forums and answer questions, but don't expect releases every couple days."

    Sunday, 10, November, 2002

    Game Boy Advance PD Rom Image With 600 Roms
    Posted by Wraggster at 20:41 PM

    Today, i have put together over 600 of the excellent Game Boy Advance Legal Public Domain Roms (in one easy to download Zipfile) for you to try on whatever emulator you like. Theres some excellent titles amongst this lot.

    So without holding you back check them out on XBox Evolution

    Remember you can also get Legal rom zipfiles for Snes, GameBoy, Nes, Master System, Neo Geo Pockett, Colecovision, Atari Jaguar, Genesis and Atari 2600 at XBox Evolution too.

    Flash your TSOP via LPC using EvoX + MatriX Modchip
    Posted by Sin-Tex at 19:22 PM

    News Source: Evolution-X

    Posted by Jokk:
    Evolution-X Forums

    "What was thought impossible is now Possible.
    We have succesfully developed a special bios making it possible to boot up on your Matrix modchip and then flash your onboard TSOP (using Visor/Numbnut Trick).
    Some hardware modification is necessary and a small guide is released along with the bios.

    NB! The onboard bios have to be intact (bootable) if you want to do this, so it will not work as a solution to fix your box if you have screwed your TSOP.

    Files can be found in the usual places. (BIOS is for ver. 1.0 boxes)

    Regards
    The Evox Team"

    You can purchase the NO WIRES & NO SOLDER mod from the official reseller Easybuy2000 for just $59 USD ( wordwide shipping )
    Promotions:
    -Buy 3 Get Free Overnight Shipping
    -Buy 10 Get 30% Off

    XSnes9x News
    Posted by Wraggster at 9:04 AM

    Lantus has updated his site with a downloads page containing a nice collection of ips files in either individual or you can download the entire zip archive. He has also made a rather cool screenshots page for all those who would like to see his snes emu running on the xbox.

    Check his site out Here

    Saturday, 9, November, 2002

    yamp v0.6 progress
    Posted by Sin-Tex at 16:53 PM

    News Source: XboxHacker.NET Forums

    We expect the final 0.6 release within a week
    To get you excited already here's a list with the current features

    - plays almost everything
    (wav,asf,dv,wma,mp1,mp3,divx,mpg1,mpg2,quicktime,mjpeg and more)
    - play list support for both video & audio files
    just select files and add them to the playlist then play them and choose
    - shuffle
    - next/previous song, stop
    - repeat
    - jpeg viewer
    - stream any file from your pc using Relax (with directory support)
    - xbe launcher
    - auto & manual stretching
    - postprocessing
    - pie menu's for easy selection
    - skinnable by replacing the .tga files
    - subrip (.srt) subtitling support
    - screen resolution is changed automaticcly based on movie resolution
    - support for 640x480,720x480,720x576,1280x720,1920x1080
    - IR remote support
    - .m3u files support
    - pause/FF

    before 0.6 is released we need still need 3 bugs
    so expect the final release next week.

    Premodded Xboxes
    Posted by Wraggster at 16:21 PM

    Today i was recommmendedto visit a site that does an excellent service of selling premodded Xboxes, Xbox Modchips.Net do quite a range of different console packages, heres the scoop from ths site itself:


    All Premoded Systems are Prefesionally built and Tested for 6 Hours before it gets shipped out. We will match or beat any competitors price
    Package Contents:
    1. Premoded Xbox with X-Ecuter1.1 Mod Chip
    2. 1 Controller, Standard Video Cable, Manuals, and Original Box
    3. 1 Switch to Turn the mod ON/OFF
    4. EvolutionX Software Preinstalled

    Xecuter V1 w/10gig Hard Drive - $269 Buy Now
    Xecuter V2 w/60gig Hard Drive - $349 Buy Now
    Xecuter V3 w/120gig Hard Drive - $449 Buy Now

    EvolutionX Features:
    1. FTP Server- You are able to FTP into your xbox and backup Data form your Xbox’s HD and DVD-Rom.
    2. DivX Player- Play DivX Movies either from the Xbox DVD-Rom or directly from the Hard Drive.
    3. VCD PLayer- Play VCD Movies either from the Xbox DVD-Rom or directly from the Hard Drive.
    4. DVD Player- Play DVD’s with out the DVD-Remote, Your Controller is used as the DVD dongle remote.
    5. Skinable Dashboard- Change the background and the loading screen of your Xbox.
    7. MP3 & SVCD Player- Coming Soon - updates will be provided to all customers once this player is finished.
    8. XBConnect - Play your friends Online w/o Xbox live - Works Like GameSpy Screen1 Screen2 Screen3
    6. Boots cheap DVD-R, DVD-RW, CD-RW discs-Recomended DVD Media- Princo, Optodisc, Ritek, DVDR

    Sounds damn good to me, visit the Xbox Modchips.Net site for more information.

    Friday, 8, November, 2002

    BT Signs Broadband Pact with Microsoft
    Posted by Sin-Tex at 23:17 PM

    News Source: Reuters

    "Britain's dominant fixed-line telecoms operator BT Group Plc. said Wednesday it had signed a formal strategic alliance with U.S. software giant Microsoft to develop more high-speed Internet services.

    The alliance puts BT on an equal footing with Microsoft's other telecoms partners around the world, South Korea's KT Corp. in Asia and Verizon in the United States.

    Broadband access is a crucial engine of growth for BT as it seeks to branch out from its core service of connecting voice calls to British homes. The former state telecoms monopoly slashed wholesale broadband prices earlier this year to kick- start the industry in a country which has lagged much of the developed world in hooking up to the high-speed services.

    Although no financial details were released, investors welcomed BT's tie-up with such a big-hitter in the computing world.

    MULTI-MEDIA

    The alliance follows two deals BT struck with Microsoft in September, including plans for services that work across varied Web platforms and a partnership to offer broadband Internet connections to users of Microsoft's Xbox Live games console.

    "Both our organizations will be working hard to ensure we spot the right opportunities and quickly bring to market great products and services that match the needs of our customers," Microsoft Chief Executive Steve Ballmer said in a statement.

    The two companies said they would focus on developing applications for multi-media home computing, increasing productivity and flexibility for large organizations, the new generation of mobile computing, Web services and portals.

    Around 30 separate projects would be included in these five programs, with details set to be announced as they progress. The latest involves Microsoft becoming the software and content partner for BT's home computing service."

    Mode7 bug found and fixed
    Posted by Sin-Tex at 23:06 PM

    News Source: xSnes9x

    Seems Lantus has been helping the Snes9x team to kill some bugs, with luck the next xSnes9x release will also have one less bug :)

    "ahhh its nice to be able to give something back to the Snes9x Win32 developers and not be known as just another "porter" of code, Today i located and fixed a known Mode7 bug which occurs in Ys3 and Dezaemon and perhaps some other roms also."

    You can check the full details as to whats been going on here

    Thursday, 7, November, 2002

    The Matrix aka Xodus ( IN STOCK )
    Posted by Sin-Tex at 20:48 PM

    News Source: Easybuy2000

    Easybuy2000 have the great xodus mod back in stock & ready to go, so order yours now.

    You can purchase the NO WIRES & NO SOLDER mod from the official reseller Easybuy2000 for just $59 USD ( wordwide shipping )
    Promotions:
    -Buy 3 Get Free Overnight Shipping
    -Buy 10 Get 30% Off

    XID Drivers for Xbox Controllers
    Posted by Sin-Tex at 19:30 PM

    News Source: Groove Yard Funk

    Remember the XPAD Project ? yes the one that was started to allow people to attach the Xbox controller to a Pc via the USB port, but never actualy came up with the drivers to work it :(

    Well Lord Victory who created an Alpha Driver some time ago has
    passed his work onto mokiejovis or ZeroX who have continued working on the drivers.

    So now you can enjoy using your xbox controller to play pc games.
    Just check here for how to make the modifications & download HID Minidiver v0.0.0.4 here

    Final Burn Alpha X Beta 2 Released + Source
    Posted by Sin-Tex at 18:53 PM

    News Source: FBX

    Here is whats new:

    -PAL60 Support
    -Fixed Scratchy Sound bug for PAL50 users
    -Gigawing Black Sprite bug fixed
    -Added proper .ini file saving.
    -Added Controller mapping configuration.
    -Available roms only now displayed.
    -Rompath can now be set via ini file. Change the value of szAppRomPaths[0] in fbax.ini in E:\TDATA\ffff0504 to the new path.
    -Cleaned up menu.

    Find it at the usual places, sourcecode also available.

    EvoX Skin Designer v1.0
    Posted by Sin-Tex at 18:40 PM

    News Source: EvoX Skin

    "Well, I'm back working on the Evox skin designer
    after being away for a while. I am planning on
    making it the best designer so all help with
    new features are appreciated."

    You can e-mail kAMie here with your idea's

    New Features in 1.0
    -------------------------------------------------------------
    x FTP-Upload of skins!
    x View skins installed on xbox
    x Better Color-editing (click boxes)
    x Editable boxes in ColorMixer (rgb,hex)
    x Various fixes
    -------------------------------------------------------------
    You can download v1.0
    here

    1150 Legal Roms for Gameboy Colour in One Zipfile
    Posted by
    Wraggster at 0:49 AM

    Today over at XBox Evolution i have uploaded 1150 roms for the gameboy, in one handy Zipfile which is 16 megs in size. there are some fantastic games amongst them, for use with any emulator that supports Gameboy games. Check em out at XBox Evolution

    Tuesday, 5, November, 2002

    Ultimate Dashboard ?
    Posted by Sin-Tex at 23:40 PM

    News Source: Team Xecuter & Got Mod

    Team X-ecuter & Got Mod Team Up!

    Team Xecuter
    After a long conference, it has been agreed that Team Xecuter will join forces with gotmod to work on the neXgen project to bring you the most powerful dashboard and kernel pairing ever seen on the Xbox Console. As many of you know our coding skills go beyond kernel patching as shown with DVD RegionX 2. However we never seem to get the time to do something on a huge scale, but it was suggested that we take a look at the neXgen dash to see what potential it had. We have to say its awesome, and we have so many ideas to make this the most functional dash available. Works begins immediately - who knows what features will be announced ?.

    Got Mod
    After talking to the Xecuter Team we have decided to join forces to bring the scene a dash like never seen before on any other console. With their coding skills and our gfx and design we should be able to knock out any situation that comes ahead.
    Stay tuned for more info on Project neXgen, also xbins reports that they will not be hosting the neXgen Software, they have their reasons they said. We respect that we will find a spot to release it so the users can enjoy our hard work.

    UAE-X v0.3
    Posted by Sin-Tex at 23:28 PM

    News Source: UAE-X

    Another day another release ( or two ).

    v0.3:
    -PAL60 support added (Thanks to lantus)
    -Added support for left&right triggers in menu for faster scrolls
    -File list is now sorted
    -Number of floppy drives now selectable through menu
    -Fixed sound jerkyness!

    v0.2:
    -Added quick'n'dirty selection menu (press START)

    Monday, 4, November, 2002

    xSnes9x In Game Menu
    Posted by Sin-Tex at 21:26 PM

    News Source: xSnes9x

    I've been concentrating on the UI code some more tonight. So I decided to add in another pop up menu for when a rom is currently running. From here you will be able to pause your game, quit, reset the rom, add/edit/delete Action Replay/Game Genie codes and load/save up to 5 savestates per rom. Hopefully this new way of doing savestates will mean you wont ever accidently overwrite a savestate. More-so those folks who complain they keep resetting or exiting the rom by mistake should be happier now.

    UAE-X v0.1
    Posted by Sin-Tex at 21:04 PM

    The first Amiga Emu for xbox, let the classic gameing begin.

    Official site: here
    UAE-X is a port of the famous Amiga emulator UAE to the X-Box platform.

    Initial release:

    Sound might be jerky and no menu so you have to edit the config file by hand :/

    Thanks to snail for the e-mail :)

    Sunday, 3, November, 2002

    XB-FTP v0.55 released
    Posted by HyperG at 4:57 AM

    The FTP client for Xbox has been updated to version 0.55 . Here's what's new and improved.

  • made it less dependent of the ini-file. it won't crash if it's not there anymore and just autosetup with dhcp instead.
  • made the message in the bootup slightly less annoying
  • added a second local window whenever not connected, as well as some file management functions for dual windowing.
  • added local copying of files/dirs
  • added local delete support, DOES NOT delete on ftp-servers


    Source: Xbox-Hacker

    PC Engine Legal Rom Set For Download
    Posted by Wraggster at 1:35 AM

    I have today gathered and uploaded the full legal romset for the PC Engine Console, the zipfile is around 12 megs in size and contains 353 legal Public Domain Roms in one handy zipfile. Obviously these roms can be used on any emulator that plays PC Engine Roms.

    Download it from My Site

    Saturday, 2, November, 2002

    Back Baby
    Posted by Sin-Tex at 13:46 PM

    Well i am finaly back from working away in Newcastle, i have a few things to catch up on & will be resting today. I intend to start my normal news posting later today or tommorow. I apolagise for the pop-ups thay will not be coming back anytime soon.. Over the next few weeks i intend to be updating the site with info i should have added along time ago.

    Thanks to Hyper G & Wraggster for doing some news posting while i have been away :)

    Oh yeah: Sorry to all those people who e-mailed & sent pm's & did not get a reply.

    Massive Links Page Added
    Posted by Wraggster at 13:24 PM

    I thought it was time i made a really decent listing of all the good Xbox related sites i could find. At present there are 53 Links covering the whole spectrum of the Xbox Scene.

    Check out The XBox Evolution Links Page

    Friday, 1, November, 2002

    Xbox Console (with Sega GT 2002 & Jet Set Radio Future)
    Posted by Wraggster at 21:46 PM

    Its out at last and in Europe and the UK too :),

    The Xbox Console with Sega GT 2002 & Jet Set Radio Future for an expected retail price of €250 or £155. Those wishing to buy it can purchase it online from Amazon Co UK

    Its said that this console pack could contain the Samsung DVD drive which does read CDR`s. We are all waiting for more information on this.

    XSnes9x News
    Posted by Wraggster at 7:05 AM

    Lantus Updated his site with this news

    xAD of Nightfall, a group that released many IPS trainers for SNES back in the day, emailed me their complete IPS set to use with xSnes9x. Please note that there is a small bug with b5 as mentioned in previous posts that will cause some trainers to not function properly, however most things should run fine.

    Check out his site Here

    88 Legal Snes Roms For Download
    Posted by Wraggster at 1:35 AM

    Today on my Xbox Site i have uploaded a new zipfile with 88 of the best Public Domain Roms meaning Legal :) for the Super Nintendo. Obviously you can play them on any emulator for the Snes example (Dreamsnes for the Dreamcast, Xsnes9X for the Xbox, Snes Station for the PS2 and Snes9x and Zsnes for the PC)

    The snes was probably the greatest console of all time purely for the great games developed for it, there are some great legal roms in this easy to download file. Interested then check out my site Here

  • Disclaimer All Rights Reserved Xbox-Emulation.co.uk © 2002-2008. All names, trademarks and copyrights are copyrighted by their respective owners. XBox is a registered trademark of Microsoft. Xbox-Emulation.co.uk is not affiliated with Microsoft in any way.