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Xbox News For December 2002 |
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Tuesday, 31, December, 2002 UAE-X Covers Posted by Wraggster at 9:26 AM
A good pal of mine called Nige from DCEvolution has released CD and DVD covers for the Amiga Emulator for the Xbox called UAE-X
Check out these rather damn cool covers at This Page
Nester X v0.02 released! Posted by DCMASTER at 0:30 AM
News Source: Xbox Evo
A new version of NesterX is now available, here's what's new:
Fixes: Correction of 1, pallet colors With the size of 2, textures as a 256*240 acceleration (bug reduction of sound) You forgot that 3, texture memories are released, correction to be completed
At last, the Nester could be reproduced. Size of texture was reduced being It is smooth even with turbo mode.
When ending the game, sometimes stops the bug which? It seems that is. Failure of release So in order to stop, it became kana? When, the scroll doing, on side of the picture the strange picture When you think the bug where the surface is indicated (it was repaired and.)
NOTE: The translation is extremely funky. I have no idea what he is talking about, all i know is that this version looks better than the previous, get it from the usual places on IRC.
Monday, 30, December, 2002
neXML 0.1.0 Released Posted by DCMASTER at 22:12 PM
Source: Team GotMod
Team GotMod released neXML, written by Zer0, to help configure the nexgen.xml file for your neXgen Dashboard.
Info: Standalone Win32 application.
Purpose: The main function of this application is to create nexgen.xml documents for use with the nexgen dashboard, without the use of notepad or other means.
Features: * Color Sliders with instant previews for easy color configuration. * Easily enable/disable Snow, music and sound with the click of the mouse. * Add/Edit/Delete Search Sections without syntax errors. * Add/Edit/Delete Dashboard Menus without syntax errors.
Next Version: * Quick FTP. * Quick Color (by means of color Pallete as well as sliders).
Bugs: As with all beta releases, this application may contain bugs. I have not tested this application extensively. Report bugs to Zero@gotmod.com.
Get it from the usual places on IRC.
OpenXDK Help Needed Posted by Wraggster at 12:19 PM
The excellent Caustik who is trying to bring a fully legal development environment to the Xbox Homebrew scene has posted this request for help:
Ok folks. Here is the deal: OpenXDK needs help. You do not need to be an official developer to contribute, I am just asking that people play with the code, hang out in #openxdk (efnet), and experiment with Graphics, Sound, etc. Currently I am working on USB support. This is a very big project, and if I want to move quickly, I can't really work on all the other libraries at the same time. Ideally, we would like some open source Graphic, Sound, and C runtime libraries ported over to OpenXDK. If you wish to help out, email me (caustik@hotmail.com) and join #openxdk on efnet.
ConfigMagic Beta 2 Released Posted by DCMASTER at 0:21 AM
Source: Team Assembly
We just Released Beta 2 of ConfigMagic.. and as you can see the biggest thing in this release is V1.1 support..
NEW FEATURES & FIXES:
1. XBOX V1.1 Support added !!!
2. We no longer have ANY need to supply the eeprom RC4 key with #define, we "look" for the RC4 key elsewhere during runtime
3. When the HDD is Locked, a Master password of TEAMASSEMBLY is used, so if you screw up you can recover your hdd !!
4. Corrected a speling mistake in the .cfg file.. was "VideMode", corrected to "VideoMode"
5. Now mostly using JPG images to save a little on the footprint..
CURRENT FEATURES: (V1.0 AND V1.1)
You can update your XBOX EEPROM in one of three ways
1. Using a valid EEPROM.BIN file
You can "build" a new eeprom image from a configuration file
Edit your current, loaded (.bin) or built (.cfg) eeprom data "On-The-Fly"
2. You Can Lock and Unlock your HDD with the password created from your XBOX EEPROM
3. You can create backup of your current eeprom, HDD password and various other settings.
4. Security features will not allow a "bad" eeprom update, or update eeprom if HDD is still locked..
FUTURE FEATURES:
1. Support to Live Edit Confounder 2. Add some background Music 3. support for converting V1.0 eeprom images to v1.1 and vice versa.. 4. Dumping current configuration to a Text file 5. Save current configuration as a .CFG file..
ENJOY !!!!!
Sunday, 29, December, 2002
Unofficial - VBA x (Ver0.16) released Posted by Sin-Tex at 23:27 PM
News Source: Not Saying.
Current Status:
- Engine Visual Boy Advance 1.31 - Support english and japanese - Addition automatic frame skip - Support save data management - Support screen capture - Support gamepad setting - Support turbo mode - Support game pause - Support full screen Adjustment (VGA) - Support back buffer resolution setting - Support graphic filter - Support frame skip - Support sound quality control - Support sound volume control - Support sound echo - Support sound low pass filter - Support not use original BIOS - Support Game Boy Type - Support Game Boy Colors - Support Super Game Boy Border
After selecting the super game boy, other game boy type it chooses With the problem where the picture becomes strange. Type GBA and GBC of game boy setting of GB Being to be the same, it corrects. Problem of RL trigger of short story Torah setting With effective tune integral of menu, during screen shot enlargement indicating, background drawing It does not work out. You adjust automatic frame skip.
The X, problem of the NTSC is meaning unclear, correction does not do.
When the game boy software you play with the GBA and GBC mode, it is black indication, to the color When it is corresponding, please choose automatic setting.
I would have spent time cleaning up the translation, but it is getting late sorry :)
Image To XBX Converter Released. Posted by Sin-Tex at 17:30 PM
Image To XBX Converter 100% Done & released.
Well the wait is over, I have completed this app for ppl to enjoy. Please use the setup to install it. The file can be downloaded from the usual places on mirc take care ppl expect updates soon.
Nester-X Ver 0.01 Full Released Posted by Sin-Tex at 12:40 PM
News Source: Top Secret :)
Whats New:
1, Pause Game Support 2, Turbo mode Support 3, Full Screen Adjustment Support
There has also been a mention of using a 65535 colour pallet & games rendering in 16bit.
There was more but the translation was a little weird.
Xbox Media Player 2.1 Released Posted by Sin-Tex at 0:38 AM
So what's changed since 2.0 ?
Fixed:
choppy playback some divx play in slowmotion add .divx extension to xbmp streaming subtitles didn't work subtitles from iso9660 don't work ISO9660 VCD's won't play. Video extension is .DAT some divx give ticking sound with ac3 decoder preview window is a bit messy occasional dropped frames at long camera movements, happens at all resolutions position the subtitles on the bottom truetype fonts mess up the video window Certain Divx AVI Files have +-500MS A/V out of synch mp3s from iso9660 don't work timestep bug 00:08 and 00:09 INFO/Pause on Remote doesn't work nicely ugly subtitle fonts fixed crash for video only files (no audio) fixed bug in libmpcodecs causing mp3lib to be used instead of ffmpeg mp3 codec now using xvid for divx5 better bitrate calculation for avi files with & without index after playing mpeg1/2 screen is messy after 1:10 hours XBMP crashed xvid problems solved
And many other bugs.
New:
TRUE ac3 5.1 output decoder settings new general settings xtra postprocessing choose wether or not audio should b send to all speakers default volume up to 150% / 200% adjustable seconds for slideshow always stretch/zoom User adjustable remote sensitivy via XML file volume normalizer volume amplification volume 'extra stereo' filter Save settings/always use settings A method to scroll better/faster using remote/controller normalization for audio added drop frames to info screen auto maxpts correction volume control now works for amplified audio localized UI IR Info button shows information about file auto shutdown is now configurable via config.xml file extensions are now configurable via config.xml added .sub & .txt subtitle formats avdelay manual adjustment changed to +/- 25msec
fixed problem when dashboard setting is set 2 mono
And probably we forgot a few 2 mention;-)
Frodo & Runtime
Thanks to PX on #xboxemu
Saturday, 28, December, 2002
Xbox Top 20 Sites Back Online Posted by Wraggster at 11:46 AM
For what i consider to be the best top site at the moment for Xbox Sites even though it needs resetting badly is back online. It features sites that are legal so its worth a look.
Link = Top 20 XBOX Sites
IMAGE TO XBX CONVERTER 90% Done Posted by Wraggster at 11:26 AM
Well 90% of this app has been done still needs alitle work. Investigating has brought an issue up. Dgen Smsplus & Boxplorer work off the same save folder in the udata directory so what ever image u add in dgens save folder the same image will be displayed for boxplorer, smsplus as well,i dont know what other apps affects aswell if any 1 can create a fix for this it will be apriciated plz email me on Squish_da_bug@hotmail.com if you have a solution. Well apart from that the app should hopefully be released before or on newyears day unless somthing happens. Take Care PPL HoRnEyDvL
Nester X (Ver0.01) Build 13 released! Posted by HyperG at 4:02 AM
Nester has been ported to the Xbox using the official XDK. Here are the features.
Features: Engine Nester public beta 4 Support english and japanese Support save data management Support gamepad setting Support back buffer resolution setting
LiveInfo beta released! Posted by HyperG at 3:59 AM
Screwed up your eeprom? Well here's a Windows 2000/XP app that you can use to help you get it fixed. Here is what is featured and future plans.
Current Features: Can View the contents of your EEPROM file If you have a Locked or Unlocked hdd attached you can also view that hdd's password ! This is a WINDOWS 2000/XP Release ONLY (No Win9x support) and works ONLY with V1.0 EEPROM images!
Future Features: Adding a Nice Windows UI We are working on more features, the biggest one right now is the V1.0 and V1.1 support Locking/Unlocking Drives in Windows.
Source: Team Assembly
Xbox Saves Manager beta3.0 released!! Posted by HyperG at 3:59 AM
A new release of the Xbox Saves Manager has seen the light. Here's what's new.
What's new/fixed: Added a 'Connection Manager' for managing connection profiles for multiple XBoxes. Improved the caching of game save info for game saves which reside on the Xbox. Added 'www.gamesaves.de' to the list of sites supported in the software for direct upload of game saves. Game titles with high ASCII characters (i.e. trademark symbol, copyright symbol, etc) in there title were not displaying correctly. This has been fixed. A few other minor bug fixes and tweaks.
Source: Xbox Saves
CX2 neXgen Remote v1.0 released Posted by HyperG at 3:58 AM
Now for some real news :-P
A tool called CX2 neXgen Remote has been released, supposely let's you control some minor functions of the Xbox. Here is a description from the site.
Control the functions of your Xbox using this simple application. The neXgen Remote sits at the top of your screen and can be minimized to fit into the titlebar. Your Xbox must be running neXgen 0.9c or above to use this app.
Source: CX2: Console Development
Friday, 27, December, 2002
Image to xdx Converter Posted by Sin-Tex at 15:55 PM
I have coded about 70% of my app which will help ppl create xdx files from images which u add 2 ur save folder for nexgen to use will keep u posted on progress & when we will need beta testers. :)
Take care ppl Yours HoRnEyDvL
Thursday, 26, December, 2002
Nester X News Posted by Wraggster at 15:27 PM
Source = Xbox Evolution
This news translated by Altavista (not me ;P):
When trying, the U-VBX (0.15) superscribing the media folder,
The Nester has used the pallet of 8 bits, we would like to see, is. Die/di rec It seems that is about it depends on To draw or the hardware, furthermore with the Xbox The format being decreased from the fact that among other things, it can compress texture being As for directly letting flow the data whether the excessiveness you thought.
Wednesday, 25, December,
2002
********** " Merry Christmas " ********** Posted by Sin-Tex at 13:12 PM
News Source: Santa Claus
Santa & my good self wish all the xbox emu fans & the other xbox scene sites + everyone in the world a Merry Christmas :)
Santa would also request Microsoft make an Xbox v3 that is smaller, so it will fit into stockings easier.
ho, ho, ho :)
neXgen Manual Released Posted by HyperG at 4:07 AM
Exitwound has sent me the nfo containing many answers to questions you may be having on how to use neXgen's configuration file and other various questions.
Click here to view the manual.
Source: Xbox Dev
neXgen v0.9c (Christmas Edition) Released Posted by HyperG at 3:30 AM
A dashboard from the people over at Gotmod.com, have released the latest preview of neXgen (aka beta). Here is what is featured.
HTTP Server (status 95% done) Provide easy to use interface like home routers have user:xbox pass:xbox Filesystem browser Remote control of menus Cloning tools
FTP Server (status 98% done) Provide compatibility with clients setup for use with Evox user:xbox pass:xbox
QuickPlay (status 90% done) Storage menu extension to provide a way of launching games/apps.
Update: An updated version of neXgen is expected to come out tonight, it's going to have some bugs fixed and issues fixed.
Source: Got Mod?
Monday, 23, December, 2002
Unnoficial VBAX Update Posted by Wraggster at 21:00 PM
Source = Xbox Evolution
this news translated from that site, its a bit rough but its nearly understandable ;)
Foreign country message from. However it is not understood well. As for file XBIN Being to be in the server of S from there please procures, distribution method is suitable Is.
It seems that is bug, but not yet even meaning does not know NTSC what. There are various types in resolution of the screen, as for the NTSC the 720*480 the ?640*480 With it is and in addition as for the PAL it is different. Now, being to have drawn with the 640*480.
Nester -X Update Posted by Wraggster at 20:29 PM
News Source = XBox Evolution
This screenshot and news concerning NesterX

Translated From the official site
? @ graphics just a little? Problem, it may advance there is no this almost very. ? A sound almost is perfect, but when it starts many times, when sometimes becoming strange ? As for relationship of B controller U-VBX and most same ones movement ? C as for the source which has been used the Nester Public beta4 ? Fixing of the D frame rate has gone with drawing of the font, this you use With it is locked to the 60F/S?
For the present, you can play the fact that you can play. Destined for release just a little.
More news on this exciting Nes emu for Xbox as i get it.
Saturday, 21, December, 2002
VBAx Unnoficial News Posted by Wraggster at 23:23 PM
News Source = Xbox Evolution
Translation of news from original site
"The Unoffical VBAX 0.13 and 0.15 do not load up or run on NTSC x box's. Can you fix version 1.0 does work on NTSC. There is a pro gram called xbepatch that will fix it mabey. Please fix ASAP for NTSC xbox."
Nester-X Posted by Sin-Tex at 13:10 PM
News Source: Cannot Say.
A new nintendo emulator for xbox on the block.
Nester X (Ver0.01) development start.
It is a transplantation ( ie port ) of the Nester Emulator.
Nester is a 8bit Nintendo emulator for pc & will soon be ported to Xbox by an author/ developer who wishes to remain anonymous
It currently has sound issues.
Thats all the info at present more soon hopfuly.

Please note i ( Sin-Tex ) have edited the pic to try & protect the author at this time & to prevent speculation. All i have done is blacked out two of the executables.
Xbox and Other Consoles Hardware News Site Posted by Wraggster at 10:16 AM
Recently i opened a site that just features news on the Hardware side of things for the Xbox and the other major Consoles out there. Im time it will have not only the fastest news on the Hardware side of things but also reviews and previews of anything Hardware related. Interested? Then check out Console Hardware News
Friday, 20, December, 2002
neXgen X-Mas Screenshot(s) *update* Posted by HyperG at 17:09 PM
Exitwound has put up news about the next release of the neXgen dashboard. A few screenshots and information are available at the site located below.
Source: Got Mod?
Thursday, 19, December, 2002
The Matrix ( aka Xodus ) Posted by Sin-Tex at 18:22 PM
Easybuy2000 is still offering Free Priority Shipping on all products.
This offer ends on the 20th Dec so order your Matrix now, they also have lots of other products on offer so look around & check them out.
Matrix Buy 10 Get 30% Off
So visit Easybuy2000 to see whats on offer & to get your Matrix chip.
VBAx Unofficial v0.15 Released Posted by Sin-Tex at 12:33 PM
News Source: Official Site.
Another release of this supperb emulator, this release is mainly aimed at adding extra features/ support for game boy.
Whats New:
Game Boy Type Support: ( Game Boy, Super Game Boy, Game Boy Colour & Game Boy Advance ) Game Boy Colour Feature Added: ( Game Boy Colour or Real Colour ) Screen shot picture adjustment influencing has been fixed.
NASM (assembler) 0.98.35 versions use.
VBAx Unofficail is a Game Boy & Game Boy Advance Emulator for Xbox. You can find it on #xboxemu
UAE-X v0.4 Released Posted by Sin-Tex at 11:32 AM
News Source: Xbox Scene
Whats New:
-(virtual) keyboard simulation/mapping support! (Thanks to unknown) -made in-menu fast scrolling faster -fixed right click mouse button simulation -made menu selection to remember previous selection
UAE-X is a port of the famous Amiga emulator UAE
Emulates an Amiga 500 or Amiga 1200 at full framerate. Keyboard support, must use controller, see readme for more details. PAL60 support.
Official Site ----> here
Xbox Media Player 2 Bug Fix Release. Posted by Sin-Tex at 11:28 AM
Pop on over to #xbins to grab yourself the latest build.
This is a bug fix release & has not been fully tested.
* Media now plays at full speed when using mono devices. * AC3 is now full 5.1 channels. * SRT subtitles are now working, including VobSub. * XBMP no longer crashes when switching between MPEG1/2 and DiVX/XViD. * Multi-file stacking no longer crashes with RelaX. * Multi-file stacking queues remaining files. * Powerdown now works on all bioses. * Decreased remote control button sensitivity (xboxdev). * Thumbnails are now working with RelaX virtual directories. * Albums has gone the way of the dodo, replaced with a more intelligent free-form mode, that shows covers whenever there are folders and a list view whenever their are just files. * Artists has been tested with the latest RelaX and works with virtual directories; note: in order to use this feature you must use the audio filename conventions * Number of frames drawn late has reduced by about 80% so things should appear to move very smoothly (certainly for AVI).
There is a large amount of frame dropping on MPEG1 and MPEG2 streams which we are working to address.
Thanks to slick for the news.
Monday, 16, December, 2002
Another Port of VBA X Being Worked on Posted by Wraggster at 21:25 PM
Whilst checking the forums over at Xbox Hacker Forums i noticed that a member called SpOoK is porting the source of VBA 1.31 over to the Xbox. We at Xbox Emulation wish him the best with this port and hope to see the fruits of his labour soon.
VBAx Unofficial v0.13 Released Posted by Sin-Tex at 21:13 PM
News Source: Official Site
Another day another release.
I will try to translate whats new since it was in jap.
Whats New:
Supports English & Japanese by using Dashboard lanuage settings. Echo Sound Setting added. ( Echoing Sound Effect ) Enable & Disable Original Bios Function added. Low Pitched Sound Filter. ( Filters out low pitched sounds ) Full Screen & Television Monitor setting added.
Fixed Screen shot Display.
Unless the BIOS is used, the picture of the game becomes strange.
-------------------------------------------------------------------
Well that's about the best i could do with the translation, you can find VBAx
Unofficial v0.13 in the usual places ---> #xboxemu
Sunday, 15, December, 2002
VBAx v0.10 Unofficial
Posted by Sin-Tex
at 22:02 PM
Whats
New: VBAx 0.10
A new release of the unofficial VBAx today.
The author has made an English language version of the emulator and also you
can now take screenshots from within the emulator.
Changes for VBAx 0.09
This is an 'unofficial' version of VBAx which uses the latest PC VBA v1.3.1
source code and comes with many additional features not found in the original
VBAx. This version adds new graphics filters; Simple2x, AdMame2x, SuperEagle,
Super2xSaI, _2xSaI and Motion Blur. Also in this new version is automatic
frame skipping and some changes to the sound.
Thanks to Guyfawkes for
the news.
Spectrum and Commodore
64 Zip Files at Xbox Evolution
Posted by Wraggster
at 10:50 AM
Today
over at my Xbox Evolution Site, I have two more Zipfiles with legal PD Roms(freeware
roms), the Spectrum zipfile has around 150 games in and the Commodore 64 zipfile
has around 80 games in. I have now a massive amount of Legal roms to try.
Links = Xbox
Evolution
Saturday, 14, December,
2002
Xbox Media Player 2
Released
Posted by Sin-Tex
at 22:08 PM
News
Source: Xbox
MediaPlayer
Whats new in v2.0
So much stuff has changed that I'm not sure where to begin!
First almost everything was rewritten so all the old bugs reports don't apply!
I'm certain that there will be new bugs.
The new core is mplayer based, thanks to frodo. As such is support MANY new
codecs. However, all of the codecs in mplayer which required win32 directshow
.dll's are not supported (yet).
4 channel digital output is in there. The new UI is even slightly different
from the screenshots but all for the better. RUNTiME did an excellent job
with it. It includes playlists, too.
You can even play unencrypted DVDs!
Compared to XBoxMediaPlayer v1.0, this new player is nothing similar.
20 GB Xbox HD's
Posted by Sin-Tex
at 21:57 PM
News
Source: XboxHacker.NET
Looks like us Europeans get a result, reports are coming in from people buying
the Xbox v1.1 Pal that they have a 20 GB HardDrive
Read Below
"Griffe writes:
One of my friend bought a pal xbox 1.1(we are in FRANCE) with the JSRF+Sega
GT bundle. And when we opended it to fit a matrix modchip, we found a seagate
20gb HD...
I thought that there was only 8gb and 10 gb HD in xboxes. Anyone else found
a 20gb hd in his xbox ?
No idea where this came from, perhaps a refurb modded system that the previous
owner accidently left a large drive in? Go figure. Havent heard any other
reports of this, mail me if you do. Griffe should be supplying pictures of
the drive tomorrow.
UPDATE
marcux adds:
with the 20 gig model.. The company I used to work for bought HDD's in bulk
to put in prototyping machines.. the problem was.. the smallest HDD that we
could buy was a 20 gig hdd... i can imagine that it's cost the same to make
an 8 gig hdd that it does to make a 20.. we only used 5 megs of the 20 gig
hdd's.. so i think what's going to happen are that new xbox being built are
going to have 20 gig hdd in them..
Guess we can expect more of these to turn up once Microsoft's backlog of 8/10gb
drives runs out. Almost like they support homebrew :)
UPDATE
Been getting quite a few reports of these 20gb drives coming in. All PAL boxes."
Thursday, 12, December,
2002
Time Out
Posted by Sin-Tex
at 22:47 PM
News
Source: xSnes9x
Lantus takes a break, but dont worry he will be back.
"From the humble beginnings back in June/July to the release of 1.04 a few
weeks ago, ive poured my heart and soul into xSnes9x and am very grateful
for the kind feedback from you snes maniacs out there.
Anyway i just wanted to mention that i will be winding things down over the
Christmas period to take a well earned break from development, but i will
continue where I left off sometime early in the new year.
Anyway have a great christmas everyone and see you all in the new year!
lantus out"
xISO v1.10
Posted by Sin-Tex
at 22:43 PM
News
Source: Yursoft
"What's new
----------
-Added command line switch, "-n" for disable the message box. Now its easier
make batch scripts.
-Now xISO add folders in the listview.
-Added option to extract directly a selected folder in the tree folder view.
-Cosmetics changes in the interface.
-Added autodetection of language.
-Now all windows of xISO appear centered in the primary screen. (it was a
Multiscreen problem)."
Wednesday, 11, December,
2002
WinTV PVR USB ?
Posted by Sin-Tex
at 18:12 PM
News
Source: Xbox
Mediaplayer
"Long time no post...
Yes, its been a while since I've made any posts to the news forum.
Honestly I've been debating for a while whether I was going to post this news
or wait a while longer. I guess I've decided.
Prior to getting into the xbox scene, I was designing a multimedia pc that
would sit next to my TV and allow me to watch divx movies. When mod chips
became available I saw the great potential of the xbox and voila! the rest
is now history.
However, there was one design feature in my original multimedia pc that the
xbox has never been able to do.
Some time ago, I began the arduous task of reverse engineering sections of
the xdk with the purpose of adding the one feature truely missing from the
xbox.
I now believe that I have come to the point where I *believe* that this new
feature is actually possible. I don't know yet if it *will* be possible, there
are still many big hurdles to overcome.
Ok, so you're probably wondering what I'm being long winded about. What I've
been doing lately is trying to discover if its possible to use the XDK to
send Usb packets to Usb devices attached to the Xbox. Usb devices otherwise
not supported.
Still don't know where I'm going with this? Specifically, my ultimate goal
is to add support for the WinTV PVR USB to XBoxMediaPlayer.
Yeah, I'm trying to add PVR support to the XBox.
There's a long ways to go on this project. Don't go out and by a WinTV PVR
USB yet. There's still some serious hurdles to overcome. And still a lot more
reverse engineering to do. There are linux drivers (which this will be based
off of) but the linux driver is still in a very early state.
However I think its possible. Don't hold your breath, though. This is going
to be a long ways coming.
-duo"
X-Ecuter Developments
Posted by Sin-Tex
at 18:02 PM
News
Source: X-Ecuter
In Development
Many have been wondering what's going to happen next. Well the biggest thing
going on around here right now is the neXgen dash. It's absolutely awesome
and will eventually blow any competition out of the water. Expect a release
shortly. Also our BIOS is having a few tweeks so you can expect a new release
in the next day or so. We're also working on some different projects of interest
which we'll talk about in more detail after Christmas. We're having fun right
now with disassembling some very popular code which we think will benefit
the scene by making it more "available" - a compressed XBE is good to no one
so perhaps a complete strip down all the way to .asm maybe more fun?. Have
a great Christmas - all updates will be posted on the forums by various members
of the team, this news page is now closed for the holidays.
EvoX Reveal Backdoor Secret
We awoke to find what we were hoping wouldn't happen. EvoX released the bios
to support both console versions. Now many may think this is great, but we
are very sad about this, and we're sure the Xbox Linux team are also. When
we first cracked the v1.1, Xbox Linux and ourselves knew about the secret
backdoor (actually a bug) in the Xbox that enabled us to crack it so fast.
Of course the only way to conceal this was to release 2 x different BIOS's,
but now the secret is out and the consequences won't be clear until a new
version is released. We thought we'd tell you as you'd probably want to know
why we wouldn't be cracking the next version in 2 days instead of 2 months.
Aside from this nice to see you improved the sloppy upload speed and fixed
the skin bug (oh and thanks for the credit on the IGR function hmmmm), we
hope to see even more improvements in future. Also well done to PiXEL8 for
solving the true VGA output problem.
Tuesday, 10, December,
2002
New Evolution-X Dashboard
& Bios
Posted by Sin-Tex
at 23:13 PM
News
Source: Evo-X Hackz
EvolutionX bug fixes:
Fix crash when using backup function on v1.1 boxes
FTP Speed improvements:
You will only notice an improvement on some combinations of HDD and XBox.
If you are already getting 5000K/s uploading to XBOX, don't expect more.
FTP Filename check:
Transferring files with FATX incompatible file names will now produce an error
FTP CWD command fixed.
SNTP : Now it can run with @NetClock Server
Skin Image Quality improved with 640x480 images (no more stretching)
EvolutionX new features:
In Game Reset:
We bring you In Game Reset with the RemoteX dashboard (no need to upgrade
your bios for this function)
IGR is availale in 3 modes (Select from Settings Menu):
FTP IGR -> When you launch from FTP Client e.g. execute f:\mame\deafult.xbe
RDTools IGR -> When you launch from VC++
MISC IGR -> IGR when launching normally
If you want IGR in original games you have to use the Launch DVD function
from RemoteX or enable Auto Launch Game and insert the DVD when you are in
RemoteX dashboard.
Telnet Server:
A very limited (so far) telnet server.
Functions available are:
PCIDUMP, IODUMP, MEMDUMP, CDSECTORDUMP, HDDSECTORDUMP, O, DIR, QUIT, EXIT
Date Swap:
Swap dd/mm/yyyy -> mm/dd/yyyy
AutoSize bios file:
Evox will now automatically autosize the bios image to fit the flash type
e.g.
256 -> 512 ; 256 -> 1024 ; 512 -> 1024
-----------------------------------------------------------------
EVOX D.6 BIOS:
First dual BIOS ever released which supports both V1.0 and V1.1 boxes (no
more confusion)
Offcourse this bios is only 256K so it can be used with your Matrix or Cheapmod
solution.
All features of BIOS 2.6 / 3.6 included
D.6 with Eject Fix also included in this release.
-----------------------------------------------------------------
We have so many ideas and work in progress, and we will continue to bring
you the best dashboard for the XBOX.
Stay with EvoX for the best possible XBOX experience ;)
Monday, 9, December, 2002
Media X Menu 0.9c
Posted by Sin-Tex
at 22:56 PM
News
Source: XboxHacker
BBS
What's new?
Beta 0.9c
* Added the ability to navigate using the thumbsticks
* Fixed the PersistDisplay() issue. Loading screens now display.
* WMV is now a supported format! The videos will loop, and sound is disabled
in this release by default. I'll add parameters to change those (sound does
work) shortly. WMV files can be used ANYWHERE an image file is used.
Thanks go out to Syn3rgy @ the xboxhacker.net forums for knocking down the
remaining barriers on this feature.
* Moving away from ini files. XML will be the new standard (faster loading)
To make things easier, I've included a converter, to modify existing files
to
the new format.
* Disable for auto-config - Set Main->AllowAutoConfig to No (or Off/false)
* Main->MoveDelay - Time between pressing down/up and the menu changing selections
in Repeat mode.
* Main->RepeatDelay - Time between holding down/up and the program repeating
the move.
* Main->LoadSkin parameter to select a specific skin (Based on directory name)
* Main->ExitApp allows you to specify a dashboard other than the 'default'
one, such
as "C:\evoxdash.xbe" when using the dashboard sequence. This solves a problem
when using MXM as your default dashboard application.
* Well, a lot of work, but I've sped things up a bit (well, not really sped
up, as
much as shuffled things around) and added a nice fade in to a moving sky and
MXM logo
just before hitting the title screen.
* Smooth transitions now occur between menu states
* the slight "stutter" from the music when MXM starts up is now fixed.
Media X Menu (MXM) is a program selector system for the Xbox.
It can be run from hard drive or on DVD compilations, and was intended to
surpass Complex's MenuX system (and most agree, it does!)
Music, more skinning options, and even a screen saver!
XBE Security Concept
Posted by Sin-Tex
at 22:46 PM
News
Source: Xbox
Linux
Franz Lehner explains the XBE security concept
"In Basic, the XBE consists of 2 major parts.
1. The Header
2. The Sections
The Sections containing the "program", and the header holds the security information
like signature, pointers ..."
To read the full article click here
Saturday, 7, December,
2002
Killer Instinct
Posted by Sin-Tex
at 21:04 PM
News
Source: XboxDeveloper.NET
Not much info about the project status as yet indicating still in early developement.
"Killer Instinct Arcade Emulator for the Xbox"
The first complied versions has 646 errors! eek
Mame-X Progress
Posted by Sin-Tex
at 21:01 PM
News
Source: Mame-X
Superfro has updated the site mentione he has managed to recover some of the
Mame-X Code.
"Getting my damaged apps to compile again, filling in the blanks that couldn't
be recovered... so far so good... i've almost got mame working again, albeit
damaged, not the same as before but im recovering fast... got some other apps
to compile again, and i've been updating them. Just wanted to thank everyone
for the support."
Thursday, 5, December,
2002
New Xecuter 2 Pictures
Posted by HyperG
at 4:01 AM
ExItWoUnd
has posted new pictures showing how large the new mod chip is in some persons
hand. Check it out at the link below.
Source: Got Mod?
Wednesday, 4, December,
2002
XBOX DC64 Demo Released!!
Posted by Sin-Tex
at 1:21 AM
News
Source: ClassicGaming
Bigboy has ported another one of his dreamcast emu's to xbox using the Open
XDK, this ones called XboxDC64 & emulates the Commodore 64.
You can dowload the "LEGAL" demo here
OpenXDK demo!!
Posted by Sin-Tex
at 1:14 AM
News
Source: ClassicGaming
Ector has given us a little demo of his new 2D library, and very neat it is
too... You can see a picture in the screen shots area, and if you want the
XBE its available in the downloads area.
This was done by him coding, and me running it and telling him what was wrong....
pretty good really.
Check out ClassicGaming
for pic & download.
xIRCx Update!
Posted by Sin-Tex
at 1:06 AM
News
Source: XboxHacker
BBS
It's going okay. I had a break for a while but I did a little bit more on
it today, it's almost useable now
I need a USB thingy for my xbox so I can get keyboard input going though.
Kabal has also released another pic.

Monday, 2, December, 2002
PSX Emulator - Coming
Soon
Posted by Sin-Tex
at 21:55 PM
News
Source: XboxDeveloper.NET
"We Are Close to A beta release. Our coders are working hard. We have gotten
it to play jap and us games originals and backups with alot of bugs. We Are
Working hard on gettting a gameshark built in with all the latest codes for
you. The Beta Has To Be Installed On your hard drive to work. We have It Working
But With No Sound But We Have the option Of Getting Your Soundtrack In The
game To Replace the Games original Soundtrack. See ya later KINGJOCK "aka"
Arch Angel on xbl"
Yes the news that alot of people have been waiting to hear for ages,
time is drawing near not long to go now.
And who knows maybe even the X-ecuter Team is still working on the PSX Emu
they mentioned awhile back, so we may see two PSX Emu's in the near future.
Mame-X beta 7 delayed
:-(
Posted by Sin-Tex
at 21:09 PM
News
Source: Mame-X
Sad news people, mame-x b7 will be delayed due to unfortunate circumstances.
"... Sorry for the late post on thanks giving, but I was out of town visiting
family. Happy thanks giving everyone.
Ok, on to the 'sort of not really' part. The day before thanksgiving when
I left to visit family... my nice shiny Western Digital 120 gig drive died.
And yeap, you guessed it... all my xbox related content was on that drive,
including all the mame source. Especially the beta 7 that was just about ready
for public release. As well as alot of the other projects you guys know I
do, and some projects I was working on that weren't released yet and nobody
knew about them goodies. So I'm at a big loss right now. This is going to
delay the next version of beta 7. I do have a copy that was a little past
beta 6 so it's not like I have to start from b6 again, but still. My 'other
works' that were in development will have to be recoded from scratch again.
I havn't lost faith tho, I will be working hard to get the mame ball rolling
again... Just thought I'd share my grief with everyone first...
Superfro"
Exchange Mail
Posted by Sin-Tex
at 21:03 PM
News
Source: XboxDeveloper.NET
Not much info at present, i will post more details when it becomes available.
Project Description:
Acesso ao email.
Rough Translation: "Access to the email" or Access your e-mail.
Update:
Just got word that "Acesso ao email" could infact mean:
"Access America Online E-Mail"
Thanks to Charles for the info.
Xbox Media Player 2
update!
Posted by Sin-Tex
at 20:48 PM
News
Source: Xbox
Media Player
RUNTiME has updated the site with news that AC3 support has been added.
"AC3 :)
Yes you heard right! :)
Kudos to Duo for enabling 4 channel AC3 output with 5/6 channels on the way!"
304 Legal Snes Roms
For Download
Posted by Wraggster
at 18:47 PM
Today
at my Xbox
Evolution Site, I have put together 2 zipfiles for the Super Nintendo
which are 20 megs in size with 150 roms in each zipfile. The Roms them selves
are some of the very best from the Legal Romset (Public Domain)for the Super
Nintendo.
Interested then head on over to Xbox
Evolution
Those of you wishing to try Xsnes9x now dont have to go far for the roms.
;)
xSnes9x ver1.04 Released
Posted by Wraggster
at 17:57 PM
Lantus
has again released a new version of his port of Snes 9x to the Xbox Console
and heres whats new:
- Reset Settings.ForcedInterleaved2 on each rom load. Fixes Yoshi's Island
1.0 problem (Lantus, MKendora)
- Fixed word writes to block bounds in asm core. (TRAC, MKendora)
- Fixed OAM and sprite priority in the asm core. Uniracers 2p now works (anomie).
- Merged in new SPC7110 updates. (MKendora)
- Hacked around Word writes to $7F:FFFF. Thanks to lantus and The Dumper for
verification. (MKendora)
- Memory.Init() and Memory.DeInit() are now called on each rom load, instead
of once per application execution.
- Cheat code functionality was broken in 1.03. Fixed.
- SID music should no longer lose sync or become scratchy.
- Fixed SID bug which could cause lockups in some instances.
- Fixed bug that caused crash when exiting roms in HDTV modes.
- Fixed bug that caused crash pressing dpad left/right when no roms were found.
- Added better HDTV support.
- Fixed Add to Favorites crash when dpad/analog was pressed during added message.
Check out his site Here
Sunday, 1, December, 2002
Xbox MediaPlayer 2
News!
Posted by Sin-Tex
at 11:43 AM
News
Source: XboxHacker.NET
BBS
runtime, duo & I are working like crazy on the new XBMP with the mplayer core
"It's running perfectly but we wanna add some nice features 2 it before releasing
it
At the moment the new xbmp has most of the features the old xbmp2
& yamp 0.62 have.
There are still a few features we need 2 merge into the new one.
And we're thinking about a couple of new ones as well.
Currently working:
- divx 2,3,4,5/xvid/mp3/mp2/mpg1/mpg2/ogg/ogm/jpg
- FF/RW
- pause
- picture viewer with slideshows
- subtitle timeshifting
- XNS support (relax)
- IR remote support
- clipping / scaling / aspect ration control
- support for international subtitles
(download them from mplayer or create your own)
- and all the other things promised in xbmp2 i forgot
Things we still need 2 port :
- jump 2 a specific point in the file/movie
- playlists
- turning subtitles on/off
- multiple screen resolutions/progressive scan
- shoutcast
New features that we're thinking about:
- true hardware ac3 decoding
Frodo"
Team Assembly: XB Live
update
Posted by Sin-Tex
at 11:22 AM
News
Source: Team
Assembly
Ok, lets give you all an update on what has been happening.. First off, changing
JUST the serial, mac won't get you back online.. We only changed the serial
+ MAC on a non banned system to see if XB Live was checking serial.. and it
was not.. we had a "generated" serial and MAC and Live was still happy.. so
after some more work it was established that it is based on the encrypted
16-byte HDD Key that is used to calculate your HDD Password.. You change this
and you are back online ! It has to be valid 16-Byte Key though.. we think
MS generates these and checks for validity.. And if yours is invalid or banned,
your screwed.. You have to get one from a non banned system at this stage..
we are working on it though..
Right, now for the scoop on ConfigMagic:
Work is slow on this, we have been hard at work on the XB Live stuff. Never
the less, we have the "framework" pretty much done .. ConfigMagic will currently
allow you to change: Serial, MAC, Online Key, HDD Key. It will also generate
your HDD Passwords for you if you want to lock/unlock your drive.. We are
also integrating EEPROMagic into this App so you can do EEPROM backups/restores
with it as well.. You can also "generate" a complete new EEPROM Image from
a config file..
Things we'd like to add before we release is being able to Lock/Unlock your
HDD and then of course a pretty little menu.. currently its all text based.
:(
We released the first screen shots:
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